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Lightwave 3D Professional Character Series |
Course Length - Self PacedSupport Time - Unlimited The courses come on a series of CDs. Each CD contains several hours of lecture material. The lectures are broken down into 10 to 20 minute sections making it easy to review. |
All our Courses and CDs are now in QUICKTIME format, making them Mac and PC compatible
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Character Modeling - Was $150.00 - NOW ONLY $99.95 |
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Character Texturing - Was $150.00 - NOW ONLY $99.95 |
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Character Rigging - Was $150.00 - NOW ONLY $99.95 |
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Character Animation - Was $150.00 - NOW ONLY $99.95 |
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Complete Course - Was $550.00 - NOW ONLY $349.95 |
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The Course Consists of the Following Sections |
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Character Modeling - Modeling with subdivision surfaces, modeling with splines, controlling form and flow, constraining details, build a human character (focus on problem areas), modeling from scanned images. Character Texturing - Basic texturing, UV mapping, alpha maps, procedurals, dividing a character into logical surfaces. Texture layering techniques.Using Sasquatch Lite. Organizing texture layers in your paint program. Character Rigging - Bones, Standard and non-standard setups, skelegons, mixing bones and skelegons, weight-maps, vertex paint, sock-monkey, endomorphs, Inverse Kinematics, expressions and setup philosophies. Character Animation - Making it all work together - Including complete models, textures, and character rigs to Animate. Basic animation timing covering the 12 principles of animation. Using the graph editor and motion mixer. Also includes the most accurate and uptodate information on Lightwaves Bone Tools and IKBooster. Online Support - As part of the course,each student receives UNLIMITED online support per module. In this support forum you will be able to post questions to other students and the instructor. You are encouraged to interact with each other, learn from or help each other . Students can post WIPs (works in progress) and critique each others work and have their work critiqued by an instructor. The group is an ongoing list and is key word searchable. This means you can read previous messages and search for answers. This is a great resource for students. |
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Heres what you actually get in each module! |
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| Character
Modeling - approximately 15 Hours Modeling the Head 1. The Face 2. The Nose 3. The General Eye Region 4. The Lips 5. Facial features and proper Flow 6. The Back of the Head 7. The Neck 8. The Base Ear 9. Detailing the Ear 10. Finishing the Ear 11. Adjusting deatils on the Head 12. The Eyeballs 13. Starting the Eye Sockets 14. Finishing the Eye Sockets 15. Upper Teeth 16. The Lower Teeth and Mouth Interior Modeling the Torso 1. Laying out the Basic Torso 2. The Shoulders 3. The Chest 4. The Buttocks 5. The Abdominals 6. The Arms 7. Leg Details 8. Leg Muscles 9. Final Adjustments Modeling the Hands 1 The Base Hand 2 The Index and Middle Finger 3 The Rest of the Fingers 4 Finger Nails 5 The Palm 6 Finishing the Hand Modeling the Feet 1 The Base Foot 2 The Toes 3 The Finished Foot Putting it all Together 1 Attaching the Hands and Feet to the Torso 2 Attaching the Head Modeling with Splines 1 Laying out the Head 2 Laying out the Face 3 Forming Correct Patches 4 Correcting Patching Techniques 5 Creating Polygons from Patches 6 Working with SubD's 7 The Back of the Head 8 Creating a Torso with Splines
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Character
Texturing - approximately 20 Hours Setting up surfaces and UVs: 1. Head and Arm Setup 2. Body Setup 3. UVMap Basics 4. UVMap Basics pt2 5. Head UV Setup 6. Head UV Setup pt2 7. Torso UV Setup 8. Arm UV Setup 9. Hand UV Setup Texturing the Head: 10. Basic Head Textures 11. Head Skin Color 12. Head Skin Color pt2 13. Head Skin Color_pt3 14. Head Skin Color pt4 15. Head Skin Color pt5 16. Head Skin Color Final 17. Head Wrinkles 18. Head Wrinkles pt2 19. Head Wrinkles pt3 20. Head Eyebrows 21. Head Eyebrows pt2 22. Head Eyes 23. Head Veins Sasquatch Hair 24. Head Hair 25. Head Hair pt2 26. Head Hair pt3 27. Head Hair pt4 28. Head Hair pt5 Texture Hair 29. Head Hair Textured 30. Head Hair Textured pt2 31. Head Hair Textured pt3 32. Head Hair Textured pt4 33. Head Hair Textured pt5 29. Head Eyelashes 30 Head Eyelashes pt2 31. Head Blending UVs 32. Head Ears 33. Head Mouth Texturing the Hands: 34. Hand Details 35. Hand Texture Blending 36. Hand Flip UVs Texturing the Arms: 37. Arm Textures 38. Textures Palm 39. Palm Wrinkles 40. Arm Details 41. Arm Veins Bump Maps 42. Arm Wrinkles Bump Maps Texturing the Torso: 43. Torso Color Maps 44. Torso Color Details 45. Torso Bump Maps 46. Torso Last Details Clothing: 47. Clothing 48. Clothing pt2
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Character
Rigging - approximately 21 Hours Bones basics 1. Bone Basics pt1 2. Bone Basics pt2 3. Bone Basics pt3 4. Bone Basics pt4 5. Bone Basics pt5 Basic Weightmaps 6. Basic Weightmaps pt1 7. Basic Weightmaps pt2 Boning in Layout 8. Layout Boneing pt1 9. Layout Boneing pt2 10. Layout Boneing pt3 11. Layout Boneing pt4 Skelegons and Mocap 12. Skelegons pt1 13. Mocap pt1 14. Mocap pt2 Deformations 15. Deformations pt1 16. Deformations pt2 17. Deformations pt3 18. Deformations pt3A 19. Deformations pt4 20. Deformations pt5 21. Deformations pt6 Weightmaps 22. Weightmaps pt1 23. Weightmaps pt2 24. Weightmaps pt3 25. Weightmaps pt4 26. Weightmaps Vertex Paint pt5 Introduction to IK Setups 27 Setting up IK Rigging Philisophy - The "Whys" of rigging 28. Philosophy 29. Philosophy for Feet pt1 30. Philosophy for Feet pt2 31. Philosophy for Knees 32. Philosophy for Hips and Head 33. Philosophy for Eyes 34. Philosophy for Arms FK pt1 35. Philosophy for Arms IK pt2 36 Philosophy Tips Motion Mixer and Morph Mixer 37. Motion Mixer 38. Morph Mixer pt1 39. Morph Mixer pt2
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Character
Animation - approximately 15 hours Basic Motion 1. Basic Motion _Pt1 2. Deceleration Render Pt2 3. Acceleration Render Pt3 4. Basic Motion Bounce_Pt2 5. Basic Motion Bounce_Pt2A 6. Basic Motion Damped Bounce Curves Pt3 7. Squash and Stretch Pt4 8. Squash and Stretch Render Pt7 9. Anticipation and Follow Through Pt5 10. Overlapping Motion Pt6 The 12 Principles of Animation 11. 12 Principles of Animation Lesson 1 - Anticipation 12. Anticipation Lesson 1 Lesson 2 - Follow Through 13. Follow Through Lesson 2 14. Follow Through Lesson 3 Lesson 3 - The Walk Cycle 15 Walkcycle Lesson 3 Pt1 16. Walkcycle Lesson 3 Pt2 17. Walkcycle Lesson 3 Pt3 18. Walkcycle Lesson 3 Pt4 19. Walkcycle Lesson 3 Pt5 20. Walkcycle Lesson 3 Pt6 21. Walkcycle Lesson 3 Thin Pt7 22. Walkcycle Lesson 3 Thin Pt8 23. Walkcycle Lesson 3 Heavy Pt9 Lesson 4 - Animate to Audio 24. Line of Action Lesson 4 Pt1 25. Animate to Audio Lesson 4 Pt1 26. Animate to Audio Lesson 4 Pt2 27. Animate to Audio Lesson 4 Pt3 28. Animate to Audio Lesson 4 Pt4 Lesson 5 - Lip Sync 29. Animate to Audio Lipsync Lesson 5 Pt1 30. Animate to Audio Lipsync Lesson 5 Pt2
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Read what students have to say about the course |
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Unsolicited Student Testimonials The CDs arrived today. I just finished the mouth area, so I'm moving along pretty well. The CDs are great! Very easy to follow and understand. After all the rave reviews I expected a lot, and my expectations were exceeded. Great job with everything. - K.S. The CD's are great so far. I am really impressed with your teaching ability! It's a real talent that most of us do not possess. I haven't gotten far enough into them to be really specific about it, but I am definitely 100% satisfied with what I've seen so far. I'll give you some more detail as I get further into it. - C.J. I have received your CD's and have been studying them every chance I have. Excellent tutorials and techniques!...Thank you so much for sharing your techniques with us. - L.H. I have seen some work done by people who have been learning from your CDs and I was very impressed.....I am very keen to sign up for these courses... - K.M. The tutorials are excellent by the way. I have had to start over a couple times due to my own stupidity, but each time I do I get better at the modeling. I look forward to picking up the others in the series as soon as I finish up this set of CD's. - J.M. I've been working through the character series this weekend and I must say that I'm mighty impressed. I would like to sign up for the rest of the series... M.K. Well I've finally got a complete character, and have uploaded it for inspection.What excellent tutorials Larry, it's been a complete revelation to me, your methodology is amazing, and this is only as far as the modelling stage, I can't wait for the next CDs.Many more of the uses of lightwave's toolset are now apparent to me.Spin quads and the whole flow thing I find so cool, though I did get a bit carried away with spinning thing and think I lost some polys somewhere along the way. (Must backup more.)Onto splines. - P.D.
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Due to the nature of our products, exchanges can only be given on defective CDs. Refunds will only be given on unopened CDs.