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Introduction to Lightwave

Course Length - Self Paced,  Support time - Unlimited,  Lecture time - 30+ Hours

Lightwave 8.5 Special!

Get the full course and get any tutorial CD of your choice for free! 

The courses come on a series of CDs. Each CD contains several hours of lecture material. The lectures are broken down into 10 - 20 minute sections making it easy to review.

Only $195.00! This is reduced $100.00. Click here to purchase and get any other tutorial CD for free!

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Read what students have to say about the course

Scott Cameron who runs probably the largest tutorial site for Lightwave has been taking my Intro Course. He decided to keep a BLOG of his progress. http://members.shaw.ca/lightwaveblog/blog1.htm. Scotts work has been excellent.

"This stuff has been the clearest and best training i have ever had for lightwave why don't they distribute this with every copy?" - J.E.

"I got a couple packages yesterday. One has what looks to be the first
2 cds of the Intro Series: Modeling, and Texturing and Lighting.
Only $195.00! This is reduced $100.00. Click here to purchase and get any other tutorial CD for free!

Geezus, I have to say I wish something like this was around when I got
started with Lightwave a few years back. Like the Pro Character
series, it looks like you've really packed a boatload of information
into this. I've just taken a fast look so far and I'm finding it very
impressive. The great thing for users of this Intro course is that
they will not only follow the progression to build the project, but
they will also get the myriad of insight and tips along the way that
will essentially shave YEARS off the trial and error learning curve.
Very cool." - L.W.

"You kidding? I love these CDs.. EXCEPT now I demand there to be
continuing courses. ;) An intermediate and advanced course would be
great and I'd love to be able to sign up for it so as soon as the 12
week course completes, I could just keep on the $300/month plan and
continue with the intermediate and advanced courses." - C.L.

The Modeling part was great , very clear and easy to follow which is great for a rookie like me !
I feel like I've really learned a lot already ( though I've probably just scratched the surface ).
And most importantly , it was just a lot of fun to do . - L.T.

The CD's are great.
you're a good teacher.
And I've sat through enough bad ones to know *s*
BTW, started my space ship today and I'm still very happy :))))- J.F.

Larry. I downloaded your free tutorial on modeling the Space Transport. I just finished part 4 and can't wait to move on to the last one. Though I know that it is part of a much larger tutorial. In that short amount of time I learned a few things that were pretty cool. And the Quick Time ran very smoothly! A big plus. - D.C

 

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Introduction to Lightwave 3D - Course Overview

You just bought lightwave, you've opened the box...now what? This course is just the ticket. Instead of just seeing what lightwave can do, you make lightwave do what you want. Make your investment in Lightwave work for you.
Modeling  - This part of the course begins with modeler. Concepts like the Lightwave coordinate system is explained. How to Navigate through modeler. Locating tools. Many tools are introduced and explained such as points, polygons, primitives, objects, move, rotate, drag, bevel, smooth shift, extrude, booleans, cutting, pasting and so on. Students will build and complete a project.
chris_hiiggins_ship.jpg (33419 bytes) Don Cassity_Transport.jpg (31721 bytes) rick_shriver_ship.jpg (24619 bytes)
Texturing - Basic surfacing will be introduced and discussed. How shading works. Basic texture mapping techniques will be discussed and used. Using bitmaps vs. procedurals and gradients. UV mapping will be covered. When to use certain types of projections will be discussed. How to use texture maps to control various surface properties such as color, specular, diffuse and others will be demonstrated.
gardner_ship_finished.jpg (47830 bytes) gardner_ship_finished_closeup.jpg (49558 bytes) chandler_ship_textured.jpg (41301 bytes)
Lighting - Basic lighting will be covered. 2, 3 and multilight setups will be used. The function of key and fill lights. Creating and controlling shadows and highlights. How to use falloff. Getting predictable results with lighting.

Rigging - Getting all the parts set so they can be animated. Various rigging technqiues are covered such as Inverse Kinematics, Cyclist and Expressions.

Animating - Making it all work together - This part covers keyframing, timing, using the graph editor and more. Using the camera and basic camera work. Students will learn how to use lightwaves powerful renderer.

Visual FX - Creating FX using such tools and techniques as particles, Hypervoxels, Geometry and animated procedural textures, and glow.

Online Support - Our Courses are self paced. Youreceive support as long as they need it through our support forum. In this support forum you will be able to post questions to other students and the instructor. You are encouraged to interact with each other, learn from or help each other . You can post WIPs (works in progress) and get help and critiques on them. Each Forum is an ongoing list and is key word searchable. This means you can read previous messages and search for answers. This is a great resource for students.  Additional lectures are uploaded on a regular basis in quicktime format and homework assignments are also posted from time to time. The course materials are always growing.

Introduction to Lightwave - Course Details

The Intro course is project based which I feel is important in helping people remember tools and techniques. The way I wanted to set the course up was not to make a "video manual" Thats boring and thats not the best way to teach or learn. People remember things when they are associated with a process. I also want to teach people in a way that mimics the real world. The course comes on 3 CDs with over 30 hours of material. Like the Character Series, the Intro course is designed to be self paced so you can work around your schedule. The course is SELF PACED which means the students get online support for as long as they need. Im more concerned that people are learning the material so if they need the time thats not a problem for me.
People can ask questions at any time, other students are encouraged to participate in answering questions and critiquing each others work. I will answer all questions and critique work in progress. Students will learn how to model, texture, light, rig, animate and add special f/x to a real project. The project is based on something I actually worked on. It was an all CGI TV series called Dan Dare. The show is based on a British comic book hero along the same vein as Buck Rogers or Flash Gordon. The look of the show is very retro, basically how people living in the 1950s viewed the technology of the 21st century.
Students will learn how to model a spaceship, launch ramp, launch pad, buildings and so on. In the process many tools and techniques are covered. The lectures start off by introducing students to the modeler interface and the logic behind its layout and where tools are found. The course does not teach every aspect of Lightwave nor every tool. Im more concerned that the students get up and running as quickly as possible but not get bored in the process. I cover what I feel are the essential tools that are needed to become proficient with Lightwave.

We cover how the Lightwave universe is set up and how to navigate it. The basics are covered in detail like
1. How to properly set up a content directory for a project
2. Navigating Modelers interface - Where things are and how to locate tools.
3. Working in 3D space - The cartesian system
4. Points and Polygons - the basic building blocks
5. Selecting and Deselecting - basic modeling techniques
6. Loading and using reference images
7. Creating and modifying primitives
8. Basic Modeling tools and techniques such as:
Sphere,Box, Tubes, Pen tool, Splines, Bevel, Extrude,
Smooth Shift, Boolean, Solid Drill, Copy, Paste, Move,
Rotate, Size, Stretch, Rail Extrude/Clone, Layers, etc etc
9. Surfacing techniques and tricks
10. Texturing - Image maps, Procedurals and Gradients
11. Texture Projection types - Planar, Cylindrical, Cubic, Spherical, UV etc
12. Texture channels - Color, Diffuse, Spec, Luminosity, Transparency, Translucency, Bump etc
13. Using Texture Layers - Stacking textures and blending modes
14. Precision Texture Placement
15. Basic Lighting - 1, 2, 3 point Light setups
16. Strategic Light Placement - Putting Lights where they do the best job
17. Sculpting with Light and Shadow
18. Controlling Shadows and using Light exclusion
19. Using Lights to create a mood or atmosphere
20. Creating reuseable Light Kits
21. Using different Light Types
22. Radiosity , HDRI and Image based Lighting
23. Skytracer
24. Animating Timing
25. Keyframing
26. Graph editor
27. Spreadsheet, Motion Mixer and Scene editor
28. Navigating Layout
29. Rendering out stills and animations
30. Particles
31. Hypervoxels
32. Volumetric Lights
33. Special F/X tips and tricks
More then this is actually covered but this highlights much of what is covered.