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Introduction to Lightwave |
Course Length - Self Paced, Support time - Unlimited, Lecture time - 30+ HoursLightwave 8.5 Special! Get the full course and get any tutorial CD of your choice for free! The courses come on a series of CDs. Each CD contains several hours of lecture material. The lectures are broken down into 10 - 20 minute sections making it easy to review. |
| Only $195.00! This is reduced $100.00. Click here to purchase and get any other tutorial CD for free! |
All our Courses and CDs are in QUICKTIME format
Would you like to see examples? Click HERE for over 3 HOURS of FREE Training.
Read what students have to say about the course |
| Scott Cameron who runs probably the largest
tutorial site for Lightwave has been taking my Intro Course. He decided to keep a BLOG of
his progress. http://members.shaw.ca/lightwaveblog/blog1.htm.
Scotts work has been excellent. "This stuff has been the clearest and best training i have ever had for lightwave why don't they distribute this with every copy?" - J.E. "I got a couple packages yesterday. One has what looks
to be the first "You kidding? I love these CDs.. EXCEPT now I demand
there to be The Modeling part was great , very clear and easy to follow
which is great for a rookie like me ! The CD's are great. Larry. I downloaded your free tutorial on modeling the Space Transport. I just finished part 4 and can't wait to move on to the last one. Though I know that it is part of a much larger tutorial. In that short amount of time I learned a few things that were pretty cool. And the Quick Time ran very smoothly! A big plus. - D.C |
Sign up for ANY Course and receive Lightwave3D for only $250! (student licence) All our courses are recognized by Newtek
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Introduction to Lightwave 3D - Course Overview |
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| You just bought lightwave, you've opened the box...now what? This course is just the ticket. Instead of just seeing what lightwave can do, you make lightwave do what you want. Make your investment in Lightwave work for you. | ||
| Modeling - This part of the course begins with modeler. Concepts like the Lightwave coordinate system is explained. How to Navigate through modeler. Locating tools. Many tools are introduced and explained such as points, polygons, primitives, objects, move, rotate, drag, bevel, smooth shift, extrude, booleans, cutting, pasting and so on. Students will build and complete a project. | ||
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| Texturing - Basic surfacing will be introduced and discussed. How shading works. Basic texture mapping techniques will be discussed and used. Using bitmaps vs. procedurals and gradients. UV mapping will be covered. When to use certain types of projections will be discussed. How to use texture maps to control various surface properties such as color, specular, diffuse and others will be demonstrated. | ||
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| Lighting -
Basic lighting will be covered. 2, 3 and multilight setups will be used. The function of
key and fill lights. Creating and controlling shadows and highlights. How to use falloff.
Getting predictable results with lighting. Rigging - Getting all the parts set so they can be animated. Various rigging technqiues are covered such as Inverse Kinematics, Cyclist and Expressions. Animating - Making it all work together - This part covers keyframing, timing, using the graph editor and more. Using the camera and basic camera work. Students will learn how to use lightwaves powerful renderer. Visual FX - Creating FX using such tools and techniques as particles, Hypervoxels, Geometry and animated procedural textures, and glow. Online Support - Our Courses are self paced. Youreceive support as long as they need it through our support forum. In this support forum you will be able to post questions to other students and the instructor. You are encouraged to interact with each other, learn from or help each other . You can post WIPs (works in progress) and get help and critiques on them. Each Forum is an ongoing list and is key word searchable. This means you can read previous messages and search for answers. This is a great resource for students. Additional lectures are uploaded on a regular basis in quicktime format and homework assignments are also posted from time to time. The course materials are always growing. |
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Introduction to Lightwave - Course Details |
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| The
Intro course is project based which I feel is important in helping people remember tools
and techniques. The way I wanted to set the course up was not to make a "video
manual" Thats boring and thats not the best way to teach or learn. People remember
things when they are associated with a process. I also want to teach people in a way that
mimics the real world. The course comes on 3 CDs with over 30 hours of material. Like the
Character Series, the Intro course is designed to be self paced so you can work around
your schedule. The course is SELF PACED which means the students get online support for as
long as they need. Im more concerned that people are learning the material so if they need
the time thats not a problem for me. People can ask questions at any time, other students are encouraged to participate in answering questions and critiquing each others work. I will answer all questions and critique work in progress. Students will learn how to model, texture, light, rig, animate and add special f/x to a real project. The project is based on something I actually worked on. It was an all CGI TV series called Dan Dare. The show is based on a British comic book hero along the same vein as Buck Rogers or Flash Gordon. The look of the show is very retro, basically how people living in the 1950s viewed the technology of the 21st century. Students will learn how to model a spaceship, launch ramp, launch pad, buildings and so on. In the process many tools and techniques are covered. The lectures start off by introducing students to the modeler interface and the logic behind its layout and where tools are found. The course does not teach every aspect of Lightwave nor every tool. Im more concerned that the students get up and running as quickly as possible but not get bored in the process. I cover what I feel are the essential tools that are needed to become proficient with Lightwave. We cover
how the Lightwave universe is set up and how to navigate it. The basics are covered in
detail like
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