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Lightwave 8: Displacement and
Endomorph Tips and Tricks |
CD Length - Approximately 3 hoursCost - $34.95 |
Please allow 7 -10 days for shipping. An $8.00 S&H fee will be added in. Faster shipping/tracking numbers are also available. Please contact me. |
All our Courses and CDs are in QUICKTIME format making them Mac and PC compatible
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Whats on the CD? |
| The purpose of this CD is to teach how to
achieve complicated looking effects using fast and easy to use
techniques.These are methods Ive used in production because they take
no time to calculate and render quickly. Many of the effects can be
viewed in real time as you scrub thru the timeline in layout. All of
the effects and techniques are things you will generally not find in
most books or tutorials anywhere. No external plugins were used to
achieve any of the effects though on my forums most people would say
that most of these effects cannot be achieved in Lightwave without the
use of 3rd party plugins. None of the effects use any particle effects
or volumetrics of any kind though you would swear that they do.The
technqiues shown in this video are a continuation of the principles
taught in my Getting Started with Displacements and Endomorphs CD but
are even more advanced. I also cover how to combine displacements and
endomorphs with simple proxy objects to drive more complex
geometry but without the use of dynamics . I think youll enjoy the
material and get a lot of the video. Click on the links below to see examples of some of the techniques covered. These examples are all opengl preview renders. MELTING - See an example of a technique that most people swear you have to use a plugin to create. WELDING - This is another effect that most would try to achieve using particles and hypervoxels, This takes no time to calculate and renders quickly. POURING - Both the pouring and filling effect are achieved with a single object and single endomorph. TENTACLES - See how to make tentacles that react automatically to a passing object SHIP - One of the most difficult things is to get a rigid object like a ship react properly to waves on a body of water. |
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